Extracting crystals from equipment does not affect the crystal size, or the rank. At the forge, you combine two crystals of the same rank to get the next one, two rank 6 crystals end up being a rank 7 crystal. All the commonly used crystals, always 2 slots, all the less useful or situational: always 1 slot. Auto-combine is dangerous as you could lose good crystals for endgame. Everything else is too situational and not worth playing with. Other useful ones I can think of are Up, HP Drain or Strike First in certain characters. Master on each weapon, and Bonus in each armor, and you're good to go. Many crystals are just not worth the effort. You are punished into use size 1 crystals until endgame, and you need those size 1 to convert any extracted crystal into size 2. The game is structured in a way you get a new weapon and gear tiers all the time, every 20-40 minutes of play you usually advanced a tier in equipment. The problem is that the system is too convoluted, too much micro-management, when you extract a crystal from gear, it becomes size 3 0 potential. Who knows, perhaps one day it might even work with " Buckaroo Banzai (opens in new tab)."įollow Scott Snowden on Twitter. After all, a similar approach worked for "Deadpool" and "The Justice League." Sadly Whitta didn't give any timeframe as to when we might expect this long-overdue sequel, but fingers crossed the social media attention this announcement will generate might make the right people in Hollywood realize the potential franchise - not to mention the gaming possibilities - they could have on their hands. We called it a 'requeal' - it's a sequel, but it also kind of reboots and brings the franchise up to date." "The idea was to pass the torch to a new generation of heroes in the same way that 'The Force Awakens' does," Whitta says. Whitta explains that Betuel insisted it was done right, as a big movie that kept the original in canon and that could draw a whole generation into the adventures of the characters first seen nearly 40 years ago. Betuel (thankfully) owns some of the IP of the original movie and despite massive interest from Hollywood over the years, he wouldn't give his permission to make another "Starfighter" movie as he wasn't happy with the projects being offered - they were all straight-to-video or incredibly cheesy. Whitta explained in the Twitch stream that the rights issue over "The Last Starfighter" was a bit of a legal mess and that's what has held up the project. And given Whitta's style of storytelling, combined with the more slightly more dramatic interpretation of the original score, we could be in for a thrilling and dramatic science fiction adventure.Īside from the occasional whisper on the galactic grapevine, not much has been heard about his project for some time. Even the accompanying video game that was being produced by Atari - an obvious marketing move given the story of the movie - never made it to fruition.įrom the concept art - and even the title, "The Last Starfighters" - plural, it looks like the former flyers must unite with younger Starfighters to once again combat cosmic evil and save the galaxy. While popular at the cinema, "The Last Starfighter" wasn't the "Star Wars"-level blockbuster its producers were expecting, which naturally was the new benchmark. However, the potential was still huge, but sadly never fully realized. The movie was among the first to utilize cutting edge computer graphics and as such, the VFX looks a little dated by today's phenomenal standards. "The Last Starfighter" in 1984 combined the idea of video games and science fiction adventure, which are just as popular now.
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